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It's a rather ingenious idea to combine two genres like tower defense and third person action RPGs into one hybrid experience. This character can be changed any time between missions (there are three classes with different abilities between them), where more attribute points and buffs called artifacts can be applied as well. Before starting the (admittedly short) campaign, a hero character is chosen with attributes (like health and damage) similar to what you'd see in a standard RPG. Instead of placing players in an outsider-looking-in perspective and tasking them with placing various defenses around a specific area, Hell Warders takes a different approach. Hell Warders is an interesting experiment in the tower defense genre. Hell Warders combines the tower defense and action RPG genres and adds nothing original to either of them, resulting in a mostly dull experience.